Aug 31, 2008, 10:23 PM // 22:23 | #21 |
Academy Page
Join Date: Sep 2006
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Profession in Guild Wars defines your look and general style of play, but your role depends on the skills you take (this is called 'build' - not sure how experienced you are, so I'm trying to define everything ). Also, Guild Wars actively sabotages tank&nuke strategy, because melee characters do tonnes of damage (unless you try to tank, which will gimp their damage output) and because even in PvE, monsters run away from area damage (especially area damage over time - if you play elementalist, Firestorm is a LOT worse than it looks on paper). Besides, even a barely competent protection monk will buff -any- party member to the damage-absorbing ability of a large rock, in a much better way than just having a thick armor will. Read description of a [Spirit Bond] for an example.
With that in mind, front line is dealing high damage, midline primarily shuts down the monsters, but they can help with damage dealing, while backline takes care of the defence. The easiest way to tell: fronline targets monsters from close range for attacks and spells, midline targets monsters from long range, and backline targets party members. That said, professions do tend toward certain positions. Warrior, Dervish: normally frontline Assassin: despite the fact that they are melee, they are correctly played as midliners. You teleport or run in, kill or shutdown the priority target, then run away Rangers: Midline. Some gimmick builds use rangers as frontliners (with warrior or dervish secondaries), both in PvP and PvE. Paragons: Midline. They're primarily defense, but they need to attack and gather adrenaline to power the shouts Mesmers, Elementalists, Necros: Midline. Some gimmick builds use them as backliners (with Ritualist or Monk secondaries) due to the bonuses to spellcasting. There are also (rarely used) mesmer frontline builds with [Illusionary Weaponry] skill. Note that elementalists have best snaring and best anti-physical counters in the game - it's a shame to use them as pure nukers Monks: Backliners or midliners. Monks that use Smiting Prayers play midline, and are becoming common in PvP lately. Ritualists: Backline, midline, sometimes even frontline (using [Spirit's Strength]). They're meant to be jacks of all trades, but they have their very unique style of playing. The only thing you can't change about your character is your primary profession. You can change secondaries, attributes and skills at will, and it's a good idea to experiment often and pay attention to what works. Also see http://pvxwiki.com for the common, established builds. |
Aug 31, 2008, 11:02 PM // 23:02 | #22 |
Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Yeah party size is a problem in GW but welcome guys!
Do you guys have all the campaigns? If so there are alot more choices in profession/skill combos you can make...plus the Eye of the North expansion gives access to even more skills...good luck! |
Aug 31, 2008, 11:12 PM // 23:12 | #23 |
Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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As snaek said, though with weird english, melee beats the crap out of anything both in PvE and PvP. Midliners are there to boost this damage (I <3 [splinter weapon]), or to shutdown special targets, such as using [bha] on a enemy monk/ele.
Backline is kinda obvious: defense. Melee isn't for tanking. Casters aren't pure damage dealers. Not in GW. A setup for PvE could include:
Pulling is also teh awesomest thing evar. LIKE TYPING IN ALL CAPS. The team stays like 1-2 aggro bubbles away, somebody else goes ahead and uses a long range bow (longbow/flatbow) to grab the aggro of one group at a time, thus avoiding a wipe. This all waffling I just wrote applies to HM and considers you have all campaigns. In NM you can aggro 30 monsters at once and kill them all with Fire magic nuking without physicals, and then you'll think you're good and you will be dead wrong. Different approaches should be taken if playing only with NPC's instead of real players, though. As a final note: Tanking sucks. Welcome to GW. Last edited by ALF71BE; Aug 31, 2008 at 11:15 PM // 23:15.. |
Sep 01, 2008, 02:34 PM // 14:34 | #24 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Sep 01, 2008, 02:52 PM // 14:52 | #25 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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You will not be able to play with friends who created their characters in a different campaign until you reach a certain point.
So your group's first decision is where are we starting so that our team build will be viable. Having multiple characters you can start one in each campaign to keep things going at a good pace with different teams. Mesmers rock! While they are the stars of PvP, even in PvE they are great fun. I have characters covering all profs except Paragon and Assassin. I will admit that playing a healer is not my thing, so my monk runs with a smiting skill bar and my rit doesn't carry much in the Restoration line. Remember that if a guildmate finds they don't like the role of the character they have developed, the team roles are not set in stone.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 01, 2008, 03:24 PM // 15:24 | #26 |
Ascalonian Squire
Join Date: Aug 2008
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Do you know when we reach that point in the game where we can play togetter?
is it early in the game, somewhere in the middle of the storyline or at the end?? Because I am about the only profession from a later sequel.. Maybe they can already start playing the game (they are waiting in the noobisland and leave when everybody is ready) if it takes a bit of time to reach that point. (Ive got some lvl 20 characters in my unable-to-play-nightfall-becauseIforgoteverythingaboutmyaccount) So I will be able to go to them as soon as those guys from Guild Wars give me that info back xD Last edited by WitSplinter; Sep 01, 2008 at 03:35 PM // 15:35.. |
Sep 01, 2008, 06:01 PM // 18:01 | #27 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Transfer spots are as follows:
Prophecies - Lion's Arch, fairly easy to get to, in Kryta, quarter way through (Proph. is long). Factions - Kaineng Centre, five minute jog from the Market Place (where you go from starter Island to Mainland), quarter way. Nightfall - Consulate Docks opened by Storyline, about level 15-ish depending on how much you speedway through Istan. |
Sep 01, 2008, 06:14 PM // 18:14 | #28 | |
Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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Sep 01, 2008, 06:16 PM // 18:16 | #29 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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I wouldn't suggest new players skip content though. Besides, Docks taxis can also become ferries to LA and Kaineng, which mean you can be level 2 Dervish in Kaineng if you really wanted to.
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Sep 01, 2008, 06:31 PM // 18:31 | #30 | |
Ascalonian Squire
Join Date: Aug 2008
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Why? Because all my friends will be waiting for me in prophecies and Im going to be a Paragon :P So 500g to get to the docks? that will be 50g each xD lol is it easy to go from the docks in prophecies to the starting city in prophecies? (I never played prophecies before..) or do I need help to go to the starting city (ill be about lvl 1/2) So.. Skipping content? NO WAY! I am going to complete ALL (main)content in ALL sequals ^^ Im not thát crazy :P lol Wit~ Btw, I just bought Prophecies and Factions.. It's safe to install them right? Cuz I forgot my account at Nightfall (im recovering it at the helpdesk) I wanna merge them.. And I dont want to screw that >.> Lol, isnt it annoying that I ask these stupid questions? XD Last edited by WitSplinter; Sep 01, 2008 at 06:41 PM // 18:41.. |
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Sep 01, 2008, 06:41 PM // 18:41 | #31 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Getting from LA to Ascalon City (Post)? Fairly easy, if you know how to use Wiki maps to find routes. You can get a run from LA to Ascalon for a couple of plat, but I've never used those services. I suggest if you get to the docks, pick up your max armour while there, the entire thing costs 5 plat minues materials.
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Sep 01, 2008, 06:46 PM // 18:46 | #32 |
Ascalonian Squire
Join Date: Aug 2008
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So I need to pay? >.>
What do I exactly need? and is 5 plat much? (I really cant remember a thing.. I didnt play GW for over a year) how much gold is 5 plat? or..... |
Sep 01, 2008, 06:48 PM // 18:48 | #33 | |
Forge Runner
Join Date: Mar 2006
Profession: N/
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war reliable dps - make sure their blade is always hitting a foe some of the best ias (increased attack speed) and ims (increased movement speed) skills, to make sure that this -always- happens other highlights: good knockdown options, deepwound, high armor derv their strength is their weapon - the scythe can hit up to 3 adjacent foes i highly recommend [wounding strike] for spammable deepwound other highlights: can offer support/healing to teamates as well sin while they're auto-attack isnt as good they make up for this with their attack skills spammable [death blossom] ftw the downside is that their attack skills may not always be rdy, and u get screwed if they're blocked, missed, or disabled other highlights: dual strikes and [moebius strike] can be used to exploit various pve skills (adrenaline and energy based) midline (support): ranger interupts, interupts, and moar interupts can also spread poison, but....interupts! attacks from range, and switches targets instantly, not necessarily meant for single-target dps (unless spiking as a group) other highlights: also some decent aoe attacks in teh form of [barrage] or [incendiary arrows] paragon ["save yourselves"] has party-wide support shouts (buffs) and decent single-target dps very good energy management and adrenaline gain abilities tho very few -good- energy/adren skills to fully take advantage of this other highlights: they have ummm...purrty angel wing animations 0__o too lazy to do teh rest but will, if requested |
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Sep 01, 2008, 06:53 PM // 18:53 | #34 | |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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This techincally isn't a lot to some older players (or those who know how to get a foothold in the economy early or whatever), but it can seem daunting to those starting out. Doing a fair amount of side quests (love side quests!) and picking/selling all drops is a good way of racking up gold, but in earlier areas this can be a bit harder, especially if you have hench as they take shares of gold (and drops I think). To give you an idea, basic armour is 1k per piece. Prestige is (usually) 15k per piece (to craft). You can buy weapons from other players for anything from 1k to over 100k, but that's all about skins and mods. |
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Sep 01, 2008, 06:54 PM // 18:54 | #35 |
Ascalonian Squire
Join Date: Aug 2008
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@snaek
Whoa! Ima use that Im still curious about some, in parcicular the Necromancer and Elementalist (and Monk lol) Elementalist as damage dealer? should we even take one? necromancer aka minion spammer ftw or bloodpool? Monk healing only? or attacking/buff? (we are always in a party.. So he wont be an outsider when healing only xD) @tatile ah ok, i get the picture.. My friends are currently collecting items in the noob island (they are waiting for me in there LOL and they will get out when I get to the starting city in prophecies) So you think they have 5plat after a few days? they are with 3 in there I think.. maybe more xD And now I remember I was collecting all those plats for my paragon prestige armor :P I screwed like 40 plat because I bought the first armor >.> Wit~ Last edited by WitSplinter; Sep 01, 2008 at 06:58 PM // 18:58.. |
Sep 01, 2008, 06:57 PM // 18:57 | #36 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Minion master works, but I feel Curses work better. I'm spoilt by physical damage coupled with Barbs and occasionally Mark of Pain though
Monks are usually heal/prot hybrid, meaning they heal damage, but can also negate it and remove coniditions. Elementalists are fine, but some of their skills have monster scattering from where you want them. |
Sep 01, 2008, 06:59 PM // 18:59 | #37 |
Pre-Searing Cadet
Join Date: Sep 2008
Location: Milton Keynes, In England
Guild: Destiny Of Awakening
Profession: R/Mo
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I Wish...
I wish I had that many friends playing with me at one point lol
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Sep 01, 2008, 07:09 PM // 19:09 | #38 |
Ascalonian Squire
Join Date: Aug 2008
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@Tatile
"elements are -fine-" does this mean we should switch it for a different profession? Would that be better for the party? and do you suggest us to take 1/2 monks and 1/2 necros? @random guitarist well.. this is my first time im actually going to play with a whole bunch of friends. We first played a different game and met eachother there, but the makers of that game just screwed up the game >.> so we were mainly talking on the forum (in stead of playing the game >.<) and decided to stay togetter and play another game.. which is....... Guild Wars! Im so excited ^^ |
Sep 01, 2008, 07:18 PM // 19:18 | #39 |
Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Oh no, don't swtich, it's just in some areas they can trouble, and that some of their skills can be deterimental to careful planning and such (Fire Storm, a core Ele skill you get very early causes mobs to scatter and go after squishies than minions).
Your team makeup can depend on your area. Monks are very useful, but pure healing bars doesn't always work that well. I'd say, given you've got just about one of every profession, you have a Healing and Protection Prayers Monk and a Ritulaist with Restoration/Channeling for support and healing. For Necromancers, go with whatever they feel best with. Minion mastering is great and all, but I feel heroes can excel at it better (Death Nova requires you to target minions, which is hard), but Spiteful Spirit bars are usually better run by humans as they know how to prioritize. Take flick into the Campfire and also just play the game, you'll find out then what you feel is best. |
Sep 01, 2008, 07:19 PM // 19:19 | #40 | |
Pre-Searing Cadet
Join Date: Sep 2008
Location: Milton Keynes, In England
Guild: Destiny Of Awakening
Profession: R/Mo
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